The Row64 Team

Our Story

How it all began

Row64 started with the idea of making cutting-edge hardware easy to use.

We are a team of data scientists, computer graphics experts, and low-level programmers. Our team members spent many years working in the game industry and solving complex data problems. The Row64 founders realized that the same technology that revolutionized video gaming could be applied to reinvent business software. Row64 started with the vision of scrolling through massive amounts of data in real time and letting users visually immerse themselves in what they’re working on at scale.

Row64 was written from the ground up using a low-level, bare-metal hardware programming approach. Development was challenging and required many iterations to increase speeds and dramatically improve the user experience. Several breakthroughs leveraging the GPU, modern SSDs, and CPU multi-threading to drive innovations in low-latency memory access and data throughput. These proprietary techniques allow people to work with data 10s to 1000s times faster than our early prototypes and conventional software. We spent over two years on interviews and usability tests so that Row64 would be more than just a fast product, but also an intuitive and easy-to-use one.

gpu image

Our Vision

Looking Forward

The world is changing, and companies are becoming data companies.

Analyzing and understanding business data is a growing part of everyone's job. Our vision is to bring the absolute cutting edge of computing power to your fingertips and reduce friction in the data processing loop. Whether you're a business analyst, data scientist, or data engineer, Row64 is building an integrated environment for everyone and bridging the chasm between technical and business data users.

Our goal is to help people by making software that's easy to use and gives users the power to drill down into the details. This is the software we would have liked to have had in our prior jobs as data analysts and researchers.

Data work can be rewarding and enjoyable when you discover breakthroughs, novel insights, and connections between ideas in a collaborative environment. Our vision is to get you there faster.

Our Team

Co-founders Michael Isner and Marc Stevens have collaborated for over 20 years on groundbreaking VFX and gaming projects like Jurassic Park, Metal Gear Solid 4, and Half-Life 2. After leading teams at Microsoft, Autodesk, Activision, and Avid, they reunited to apply real-time gaming innovations to data analytics. Alongside data scientist June Isner, they aim to revolutionize data exploration software, enabling businesses of all sizes to move from legacy batch workflows to real-time insights.

TODO: FIX THIS