Built by the engineers behind Jurassic Park, Avatar and Half-Life 2 to help operations act while it matters.
Row64 was created because we saw how modern organizations were falling behind; not from a lack of data, but from a lack of real-time insight. Traditional BI tools just weren’t designed to handle the scale or speed required by today’s enterprises. Organizations need a way not just to store data, but to see it and interact with it to make timely, critical decisions.
Our experience working in tech and real-time graphics led to a belief that the kinds of technologies powering high-performance video games, like real-time rendering, GPU compute and interactive design, could completely change how businesses work with big data. So we decided to rethink the stack entirely, from bare-metal, memory-efficient, multi-core CPU and GPU programming to modern browser, to allowing users to explore real-time updates, massive datasets, and interactive analysis instantly with highly detailed visualizations, without compromise.
Our goal is to give organizations the speed, clarity and interactivity of a modern game engine for the decisions they make in real time. We’re well on our way.
Book a live demo and see how your team can detect, understand and act while it matters.
Book a demoCo-founders Michael Isner and Marc Stevens have collaborated for over 20 years on groundbreaking VFX and gaming projects like Jurassic Park, Avatar, Metal Gear Solid 4, and Half-Life 2. After leading teams at Microsoft, Autodesk, Activision, and Avid, they reunited to apply real-time gaming innovations to data analytics. Alongside data scientist June Isner, they’re building software that moves organizations from legacy batch workflows to real-time insight.