When time-to-action is critical, real-time data visualization makes all the difference.
Row64 was created because we saw how modern organizations were falling behind; not from a lack of data, but from a lack of real-time insight. Traditional BI tools just weren’t designed to handle the scale or speed required by today’s enterprises. Organizations need a way not just to store data, but to see it and interact with it to make timely, critical decisions.
Our experience working in tech and real-time graphics led to a belief that the kinds of technologies powering high-performance video games—like real-time rendering, GPU compute, and interactive design—could completely change how businesses work with big data. So we decided to rethink the stack entirely, from bare-metal, memory-efficient, multi-core CPU and GPU programming to modern browser, to allowing users to explore real-time updates, massive datasets, and interactive analysis instantly with highly detailed visualizations, without compromise.
Our goal is to give organizations the power to make real-time, data-driven decisions with the same speed, clarity, and interactivity as a cutting-edge gaming engine. We’re well on our way to making that goal a reality.
Co-founders Michael Isner and Marc Stevens have collaborated for over 20 years on groundbreaking VFX and gaming projects like Jurassic Park, Avatar, Metal Gear Solid 4, and Half-Life 2. After leading teams at Microsoft, Autodesk, Activision, and Avid, they reunited to apply real-time gaming innovations to data analytics. Alongside data scientist June Isner, they aim to revolutionize data exploration software, enabling organizations to move from legacy batch workflows to real-time insights.
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